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Hannes Bensryd
Technical Level Designer
Blight
2D Adventure Platformer
Story Summary
While escaping your plauge infested home village you crash your carridge and get knocked unconcious. When you wake up you find yourself hunted by infected villagers. You must escape this nightmare.
Development Time
8 weeks, 50% (half-time)
My Contributions
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Game Design
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Level Design
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UX
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Unity Level Exporter
Development Team
Level Designers:
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Hannes Bensryd
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Jesper Börjesson
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Graphical Artists
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Ludvig Olsson
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Torbjörn Lindfors
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Andreas Cramer
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Programmers
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Karl Brunzell
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Oliver Nyholm
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Morris Gustafsson
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Mattias Andersson
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Filip Carkic
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