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Hannes Bensryd
Technical Level Designer
Mayday
Point and Click Puzzle Game
Story Summary
Set on a spaceship struck by an asteroid, the player is the only one awakened from cryo-sleep by the ships AI. Together with the AI they must save the rest of the crew by fixing the ship and getting back on course.
Development Time
8 weeks, 50% (half-time)
My Contributions
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Puzzle Design
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UX and UI
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Story
Development Team
Level Designers:
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Hannes Bensryd
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Kevin Osgyan
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Graphical Artists
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Tim​othy Karlsson
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Elsa Varland
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Andreas Cramer
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Programmers
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Lukas Hull
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Eric Hildebrand
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Mattias Blomgren Sköld
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Oliver Nyholm
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Oskar Kylvåg
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Robin Ericsson
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